I needed a dungeon for my session Friday. After reading The Monstrome I decided I NEEDED to feature a Giant Worm session one. Otherwise, this is a very simplistic little building to rescue a captive villager from. A little tension from the vulnerable state of the goblins and the two big monsters barely being contained and you have an exciting first session! (Hopefully)
If you’d like a pocketfold pdf of this dungeon, you can find it on my itch.io here! It isnt very polished since I made it in a feverish state on the only publishing software I have access to (Google Docs *shudders*) but it’ll help me run it. Otherwise, the dungeon is below. Enjoy!
The Sunken Cathedral
In the middle of the swamp lies a temple, buried half below the mire. Its town is long since eaten by time, but the martyr bones ground into the foundation protected this old wooden structure from the rot and mildew surrounding it.
This place is dedicated to St. Drevina whose domains are Hunters, Pregnancy and Artistry. Saintess will not allow disease or malady to infect her unborn and thus the mud and water do not spill in through doorways or broken windows while consecrated.
d12 What’s in this goblin’s pockets?
1. Coarse fabric doll with real teeth
2. Surprisingly well made cloak (1g)
3. Bone club carved into a phallus (10s)
4. 1d4 Fat covered sugar cubes
5. Greasy potion of Waterbreathing
6. Survival shovel, masterwork (5g)
7. Dried and salted donkey, 2 rations
8. A letter in goblin, a family anecdote
9. A glass eye coated in layers of paper
10. An heirloom dagger +1, +3 vs snakes
11. A silk scarf with a face drawn on (1g)
12. An extremely cool stick
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